StarCraft improved upon its predecessor Warcraft II, which featured two pretty identical playable factions, by introducing asymmetry involving the models and technologies accessible to its three races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-known 1996 SSI launch War Wind. The unit kinds available https://codyor2fd.ampedpages.com/starcraft-options-57156844